Sourced
Entries link to an original engineering thread when a project-specific source has been verified. Unverified community posts are shown separately from the project directory.
PlayStation Vita · ports, decompilations & wrappers
Browse source-linked projects and follow what the community is building.
Rinnegatamante opens official re4-vita repository
Project index
Native PlayStation Vita port of OpenMoHAA. Geometry, sound engine, mission scripts, and player controls functioning.
Project notes: 5–15 FPS in heavy outdoor combat scenes. Memory allocation optimization and shader pipeline tuning in progress.
Open source discussionTwo independent experimental Melee ports are active: rob1n994 is moving Aurora to native SceGXM/vitaGL, while zm2283145 has an early decompilation-based build running in gameplay.
Project notes: Both builds remain work in progress. Rendering, textures, framebuffer effects, particles, stability, and substantial performance optimization are still required.
Open source discussionComplete C# / Unity decompilation translated into native ARM bytecode for the PS Vita.
Project notes: Memory exhaustion crashes during room transitions. Asset cache streaming currently being rewritten.
Open source discussionReverse-engineering project evaluating GC/Wii decompiled shaders on Vita hardware.
Project notes: 15–20 FPS in static test scenes. High RAM footprint requiring custom texture compression.
Open source discussionPortal mechanics and chamber physics ported via standalone engine recreation.
Project notes: Smooth 30 FPS indoors; dips to 20 FPS when looking through recursive dual portals.
Gameloft action brawler reverse-engineered and wrapped with dual analog combat controls.
Project notes: Runs at 25–30 FPS in combat arenas; shader cleanup in progress.
Reverse-engineered port of Simpsons Hit and Run compiled for PlayStation Vita.
Project notes: Targeting 30 FPS. Stuttering observed during rapid vehicular streaming.
Community reverse-engineering and ARM wrapper research for Knights of the Old Republic.
Project notes: Early technical research stage.
Engine evaluation and reverse-engineering research for the Snowblind Studios engine on Vita.
Project notes: Pre-alpha technical analysis.
ARM wrapper port of NFS Hot Pursuit mobile with analog steering and custom Vita shaders.
Project notes: Smooth 30 FPS across sprint and pursuit courses.
Feature-full Vita port of the dark comedy visual novel. The September release post says playtesting and polish are still continuing, so this record does not claim every route or edge case is verified.
Project notes: The release post describes the build as playable and feature-complete, with further route testing and bug fixing still underway.
Open source discussionMajor architectural breakthrough bringing Python 3.11 and modern Ren'Py 8.x games natively to Vita.
Project notes: Significantly lower memory usage and accelerated text rendering.
Open source discussionDirect native Vita build of the Harbour Masters reverse-engineered Ocarina of Time decompilation.
Project notes: Solid 30-60 FPS depending on enhancement settings.
Open source discussionOne-touch steampunk racer ported via ARMv7 wrapper with full physical trigger integration.
Project notes: Locked 60 FPS at native OLED resolution.
Open-source recreation of Fallout 2 engine compiled natively for PlayStation Vita.
Project notes: Smooth 60 FPS in exploration and combat.
High-fidelity SGI CGI pre-rendered asset recreation of Super Mario 64 ported natively to Vita.
Project notes: 30-60 FPS with custom texture compression.
C-rewrite of the original PICO-8 Celeste prototype compiled directly for PlayStation Vita.
Project notes: Locked 60 FPS with pixel-perfect integer scaling.

Complete open-source NXEngine-evo upgrade supporting remastered music and wide aspect ratio.
Project notes: Rock solid 60 FPS.
A Reddit post announced a Renegade Vita demo. VitaHarbor has not independently tested it on hardware.
Open source discussion
Native RC Cars port by antoxa2584x, published with source at github.com/antoxa2584x/rc_cars_vita. The progress post reports PC save file support, an implemented progression system, local multiplayer and an in-game interface.
Project notes: Developer reports progression, local multiplayer and the in-game interface as implemented, with PC save files compatible.
Open source discussion
Public release that runs the original Diablo II: Lord of Destruction 1.14d Windows build on PS Vita. The x86 game code executes through winx86, a compatibility layer with an x86 to ARMv7 dynamic recompiler, while the Windows APIs are replaced by native Vita implementations.
Project notes: Diablo II itself is capped at 25 FPS, so the settled 20 to 25 FPS range is close to the original ceiling.
Open source discussionA community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet.
Open source discussion
Release of Illusia for PlayStation Vita by withLogic. The source repository describes an Android ARMv6 wrapper that resolves imports to native Vita functions and patches the original executable to run on Vita.
Open source discussion
First v1.0 release of the single-player Jedi Academy Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.
Project notes: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.
Open source discussionFirst v1.0 release of the single-player Jedi Outcast Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.
Project notes: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.
Open source discussionDeveloper release of Barony for Vita. The original release described single-player support; a September update reports online, LAN and ad-hoc multiplayer plus an online leaderboard.
Open source discussion
A September development thread reports Call of Duty 4 running in-game on Vita, with campaign and multiplayer work progressing separately. The edited update reports roughly 5–10 FPS, so this remains an early work-in-progress record.
Project notes: The source thread reports approximately 5–10 FPS during the update.
Public C-Dogs SDL Vita/PSTV pre-release posted by abby_6112. The source thread reports a native build tested on Vita/PSTV hardware and links a GitHub preview release; LAN multiplayer work is still in progress.
Project notes: The author reports a native Vita/PSTV build and requests real-hardware testing; no independent hardware report is recorded in this ledger.
Open source discussionNative PS Vita/PSTV port of Test Drive (1987) built from kylofon's static recompilation, with a public v0.1 release published on GitHub.
Project notes: The repository describes hardware-accelerated Vita rendering; no independent performance measurement is recorded.
Open source discussion
Complete standalone handheld Linux 6.12 distribution for PS Vita with onscreen touch typing, gamepad navigation, automated Wi-Fi, package management (apk), and native framebuffer DOOM.
Project notes: Kernel 6.12 boots with responsive touch UI; framebuffer DOOM runs at smooth framerates on native hardware.
Open source discussionNative PS Vita port of Bungie's open-source Aleph One engine, running Marathon, Marathon 2: Durandal, Marathon Infinity, and custom scenarios.
Project notes: Solid 60 FPS performance powered by SDL2 and vitaGL.
Native Vita port of the open-source block-stacking game Apotris with 14 unique game modes, customizable controls, and 60 FPS performance.
Project notes: Flawless 60 FPS gameplay using Tilengine and SoLoud audio subsystem.
Android ARMv7 wrapper/loader for Prince of Persia Classic, recreating the 1989 classic with modernized 3D graphics on PlayStation Vita.
Project notes: Runs smoothly at full native Vita screen resolution with vitaGL shaders.
Official public repository established by Rinnegatamante for the upcoming PlayStation Vita port of Resident Evil 4.
Project notes: Early stage pipeline development; target framerate and memory profiling underway.
Open source discussionEntries link to an original engineering thread when a project-specific source has been verified. Unverified community posts are shown separately from the project directory.
Evidence levels stay visible. A community post alone does not confirm a project's status or performance.
Only discussion and source repositories are indexed. No ROMs, ISOs or game data are hosted.