PlayStation Vita · ports, decompilations & wrappers

A field guide to Vita ports.

Browse source-linked projects and follow what the community is building.

34projects in the atlas
Latest signalResident Evil 4 Vita (re4-vita)

Rinnegatamante opens official re4-vita repository

Project index

Directory

34 projects
  • 01 · PCIn game

    Medal of Honor: Allied Assault (OpenMoHAA)

    Native PlayStation Vita port of OpenMoHAA. Geometry, sound engine, mission scripts, and player controls functioning.

    Project notes: 5–15 FPS in heavy outdoor combat scenes. Memory allocation optimization and shader pipeline tuning in progress.

    Open source discussion
  • 02 · GameCube / DecompIn game

    Super Smash Bros. Melee Vita

    Two independent experimental Melee ports are active: rob1n994 is moving Aurora to native SceGXM/vitaGL, while zm2283145 has an early decompilation-based build running in gameplay.

    Project notes: Both builds remain work in progress. Rendering, textures, framebuffer effects, particles, stability, and substantial performance optimization are still required.

    Open source discussion
  • 03 · PC / UnityBooting

    Hollow Knight Vita Port

    Complete C# / Unity decompilation translated into native ARM bytecode for the PS Vita.

    Project notes: Memory exhaustion crashes during room transitions. Asset cache streaming currently being rewritten.

    Open source discussion
  • 04 · GameCube / Wii DecompEarly wip

    Zelda: Twilight Princess Vita

    Reverse-engineering project evaluating GC/Wii decompiled shaders on Vita hardware.

    Project notes: 15–20 FPS in static test scenes. High RAM footprint requiring custom texture compression.

    Open source discussion
  • 05 · PCIn game

    Portal Vita Port

    Portal mechanics and chamber physics ported via standalone engine recreation.

    Project notes: Smooth 30 FPS indoors; dips to 20 FPS when looking through recursive dual portals.

  • 06 · Android ARMv7In game

    Spider-Man: Total Mayhem Vita

    Gameloft action brawler reverse-engineered and wrapped with dual analog combat controls.

    Project notes: Runs at 25–30 FPS in combat arenas; shader cleanup in progress.

  • 07 · PS2 / GameCubeIn game

    The Simpsons: Hit & Run Vita

    Reverse-engineered port of Simpsons Hit and Run compiled for PlayStation Vita.

    Project notes: Targeting 30 FPS. Stuttering observed during rapid vehicular streaming.

  • 08 · Xbox / PC / AndroidEarly wip

    Star Wars: KOTOR Vita

    Community reverse-engineering and ARM wrapper research for Knights of the Old Republic.

    Project notes: Early technical research stage.

  • 09 · PS2 / GameCubeResearch

    Baldur's Gate: Dark Alliance Vita

    Engine evaluation and reverse-engineering research for the Snowblind Studios engine on Vita.

    Project notes: Pre-alpha technical analysis.

  • 10 · AndroidPlayable

    Need for Speed: Hot Pursuit Vita

    ARM wrapper port of NFS Hot Pursuit mobile with analog steering and custom Vita shaders.

    Project notes: Smooth 30 FPS across sprint and pursuit courses.

  • 11 · PC / Ren'PyReleased

    Class of '09 Vita Port

    Feature-full Vita port of the dark comedy visual novel. The September release post says playtesting and polish are still continuing, so this record does not claim every route or edge case is verified.

    Project notes: The release post describes the build as playable and feature-complete, with further route testing and bug fixing still underway.

    Open source discussion
  • 12 · Multiplatform EngineReleased

    Ren'Py 8 Vita Engine Runtime

    Major architectural breakthrough bringing Python 3.11 and modern Ren'Py 8.x games natively to Vita.

    Project notes: Significantly lower memory usage and accelerated text rendering.

    Open source discussion
  • 13 · N64 / PC DecompPlayable

    Zelda: Ship of Harkinian (OOT)

    Direct native Vita build of the Harbour Masters reverse-engineered Ocarina of Time decompilation.

    Project notes: Solid 30-60 FPS depending on enhancement settings.

    Open source discussion
  • 14 · Android / iOSReleased

    Slingshot Racing Vita

    One-touch steampunk racer ported via ARMv7 wrapper with full physical trigger integration.

    Project notes: Locked 60 FPS at native OLED resolution.

  • 15 · PCPlayable

    Fallout 2 Community Edition

    Open-source recreation of Fallout 2 engine compiled natively for PlayStation Vita.

    Project notes: Smooth 60 FPS in exploration and combat.

  • 16 · PC DecompReleased

    Render96 HD SM64 Vita

    High-fidelity SGI CGI pre-rendered asset recreation of Super Mario 64 ported natively to Vita.

    Project notes: 30-60 FPS with custom texture compression.

  • 17 · PICO-8 / CReleased

    Celeste Classic Vita

    C-rewrite of the original PICO-8 Celeste prototype compiled directly for PlayStation Vita.

    Project notes: Locked 60 FPS with pixel-perfect integer scaling.

  • Cave Story title screen rendered by NXEngine-evo
    18 · PCReleased

    Cave Story (NXEngine-evo)

    Complete open-source NXEngine-evo upgrade supporting remastered music and wide aspect ratio.

    Project notes: Rock solid 60 FPS.

  • 19 · UnknownAnnounced

    Renegade Vita - Demo Release

    A Reddit post announced a Renegade Vita demo. VitaHarbor has not independently tested it on hardware.

    Open source discussion
  • RC Cars gameplay photographed on two PS Vita consoles
    20 · PCPlayable

    RC Cars

    Native RC Cars port by antoxa2584x, published with source at github.com/antoxa2584x/rc_cars_vita. The progress post reports PC save file support, an implemented progression system, local multiplayer and an in-game interface.

    Project notes: Developer reports progression, local multiplayer and the in-game interface as implemented, with PC save files compatible.

    Open source discussion
  • Diablo II: Lord of Destruction title screen from the D2Vita Vita port
    21 · PCReleased

    D2Vita (Diablo II: Lord of Destruction)

    Public release that runs the original Diablo II: Lord of Destruction 1.14d Windows build on PS Vita. The x86 game code executes through winx86, a compatibility layer with an x86 to ARMv7 dynamic recompiler, while the Windows APIs are replaced by native Vita implementations.

    Project notes: Diablo II itself is capped at 25 FPS, so the settled 20 to 25 FPS range is close to the original ceiling.

    Open source discussion
  • 22 · iOSAnnounced

    Call of Duty: Zombies (iOS)

    A community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet.

    Open source discussion
  • Illusia title screen running on the Vita port
    23 · Android ARMv6Released

    Illusia Vita

    Release of Illusia for PlayStation Vita by withLogic. The source repository describes an Android ARMv6 wrapper that resolves imports to native Vita functions and patches the original executable to run on Vita.

    Open source discussion
  • Jedi Academy Vita title screen photographed on a PS Vita
    24 · PC / OpenJKReleased

    Star Wars Jedi Knight: Jedi Academy Vita

    First v1.0 release of the single-player Jedi Academy Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.

    Project notes: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.

    Open source discussion
  • 25 · PC / OpenJKReleased

    Star Wars Jedi Knight II: Jedi Outcast Vita

    First v1.0 release of the single-player Jedi Outcast Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.

    Project notes: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.

    Open source discussion
  • 26 · PCReleased

    Barony Vita

    Developer release of Barony for Vita. The original release described single-player support; a September update reports online, LAN and ad-hoc multiplayer plus an online leaderboard.

    Open source discussion
  • Call of Duty 4 gameplay photographed on a PS Vita
    27 · PS3In game

    Call of Duty 4: Modern Warfare Vita

    A September development thread reports Call of Duty 4 running in-game on Vita, with campaign and multiplayer work progressing separately. The edited update reports roughly 5–10 FPS, so this remains an early work-in-progress record.

    Project notes: The source thread reports approximately 5–10 FPS during the update.

  • 28 · DOS / SDLEarly wip

    C-Dogs SDL Vita

    Public C-Dogs SDL Vita/PSTV pre-release posted by abby_6112. The source thread reports a native build tested on Vita/PSTV hardware and links a GitHub preview release; LAN multiplayer work is still in progress.

    Project notes: The author reports a native Vita/PSTV build and requests real-hardware testing; no independent hardware report is recorded in this ledger.

    Open source discussion
  • 29 · DOS / PCReleased

    Test Drive (1987) Vita

    Native PS Vita/PSTV port of Test Drive (1987) built from kylofon's static recompilation, with a public v0.1 release published on GitHub.

    Project notes: The repository describes hardware-accelerated Vita rendering; no independent performance measurement is recorded.

    Open source discussion
  • Linux on Vita running Alpine Linux with touchscreen interface
    30 · ARMv7-A / LinuxReleased

    Linux on Vita (Alpine Linux)

    Complete standalone handheld Linux 6.12 distribution for PS Vita with onscreen touch typing, gamepad navigation, automated Wi-Fi, package management (apk), and native framebuffer DOOM.

    Project notes: Kernel 6.12 boots with responsive touch UI; framebuffer DOOM runs at smooth framerates on native hardware.

    Open source discussion
  • 31 · Mac / PCReleased

    Aleph One Vita (Marathon Engine)

    Native PS Vita port of Bungie's open-source Aleph One engine, running Marathon, Marathon 2: Durandal, Marathon Infinity, and custom scenarios.

    Project notes: Solid 60 FPS performance powered by SDL2 and vitaGL.

  • 32 · GBA / PCReleased

    Apotris PS Vita

    Native Vita port of the open-source block-stacking game Apotris with 14 unique game modes, customizable controls, and 60 FPS performance.

    Project notes: Flawless 60 FPS gameplay using Tilengine and SoLoud audio subsystem.

  • 33 · Android ARMv7 / XBLAReleased

    Prince of Persia Classic Vita

    Android ARMv7 wrapper/loader for Prince of Persia Classic, recreating the 1989 classic with modernized 3D graphics on PlayStation Vita.

    Project notes: Runs smoothly at full native Vita screen resolution with vitaGL shaders.

  • 34 · GameCube / PS2 / AndroidResearch

    Resident Evil 4 Vita (re4-vita)

    Official public repository established by Rinnegatamante for the upcoming PlayStation Vita port of Resident Evil 4.

    Project notes: Early stage pipeline development; target framerate and memory profiling underway.

    Open source discussion

How entries get listed

Sourced

Entries link to an original engineering thread when a project-specific source has been verified. Unverified community posts are shown separately from the project directory.

Evidence

Evidence levels stay visible. A community post alone does not confirm a project's status or performance.

Independent

Only discussion and source repositories are indexed. No ROMs, ISOs or game data are hosted.