Community port updates

The Vita port update tracker.

New ports, decompilations and wrappers, collected from the places where the scene actually posts them.

Latest updates

Exact source dates
C-Dogs SDL Vita

C-Dogs SDL Vita/PSTV pre-release posted

The pre-release thread reports a native Vita/PSTV build and links the Vita preview release on GitHub. LAN multiplayer support remains in development.

Source thread
RC Cars

RC Cars port progress

Developer reports PC save file support, implemented progression, local multiplayer and an in-game interface, with source published on GitHub.

Source thread
Call of Duty: Zombies (iOS)

Bounty opened for Call of Duty: Zombies on Vita

Community bounty funding work to bring the iOS build of Call of Duty: Zombies to Vita through the iOS loader devnoname120 is developing. Metal Gear Solid Touch is named as another candidate for the same loader.

Source thread
D2Vita (Diablo II: Lord of Destruction)

D2Vita is here — Diablo II: Lord of Destruction running on PS Vita

Public release running the original 1.14d Windows build through winx86, an x86 to ARMv7 dynamic recompiler with native Vita API replacements. Settles around 20 to 25 FPS once its cache is built.

Source thread

Directory

28 projects indexed
  • 01 / PC

    Medal of Honor: Allied Assault (OpenMoHAA)

    In game Reddit Thread

    Native PlayStation Vita port of OpenMoHAA. Geometry, sound engine, mission scripts, and player controls functioning.

    Status: 5–15 FPS in heavy outdoor combat scenes. Memory allocation optimization and shader pipeline tuning in progress.

  • 02 / GameCube / Decomp

    Super Smash Bros. Melee Vita

    In game Reddit Thread

    Two independent experimental Melee ports are active: rob1n994 is moving Aurora to native SceGXM/vitaGL, while zm2283145 has an early decompilation-based build running in gameplay.

    Status: Both builds remain work in progress. Rendering, textures, framebuffer effects, particles, stability, and substantial performance optimization are still required.

  • 03 / PC / Unity

    Hollow Knight Vita Port

    Booting Reddit Thread

    Complete C# / Unity decompilation translated into native ARM bytecode for the PS Vita.

    Status: Memory exhaustion crashes during room transitions. Asset cache streaming currently being rewritten.

  • 04 / GameCube / Wii Decomp

    Zelda: Twilight Princess Vita

    Early wip Reddit Thread

    Reverse-engineering project evaluating GC/Wii decompiled shaders on Vita hardware.

    Status: 15–20 FPS in static test scenes. High RAM footprint requiring custom texture compression.

  • 05 / PC

    Portal Vita Port

    In game

    Portal mechanics and chamber physics ported via standalone engine recreation.

    Status: Smooth 30 FPS indoors; dips to 20 FPS when looking through recursive dual portals.

  • 06 / Android ARMv7

    Spider-Man: Total Mayhem Vita

    In game

    Gameloft action brawler reverse-engineered and wrapped with dual analog combat controls.

    Status: Runs at 25–30 FPS in combat arenas; shader cleanup in progress.

  • 07 / PS2 / GameCube

    The Simpsons: Hit & Run Vita

    In game

    Reverse-engineered port of Simpsons Hit and Run compiled for PlayStation Vita.

    Status: Targeting 30 FPS. Stuttering observed during rapid vehicular streaming.

  • 08 / Xbox / PC / Android

    Star Wars: KOTOR Vita

    Early wip

    Community reverse-engineering and ARM wrapper research for Knights of the Old Republic.

    Status: Early technical research stage.

  • 09 / PS2 / GameCube

    Baldur's Gate: Dark Alliance Vita

    Research

    Engine evaluation and reverse-engineering research for the Snowblind Studios engine on Vita.

    Status: Pre-alpha technical analysis.

  • 10 / Android

    Need for Speed: Hot Pursuit Vita

    Playable

    ARM wrapper port of NFS Hot Pursuit mobile with analog steering and custom Vita shaders.

    Status: Smooth 30 FPS across sprint and pursuit courses.

  • 11 / PC / Ren'Py

    Class of '09 Vita Port

    Released Reddit Thread

    Feature-full Vita port of the dark comedy visual novel. The September release post says playtesting and polish are still continuing, so this record does not claim every route or edge case is verified.

    Status: The release post describes the build as playable and feature-complete, with further route testing and bug fixing still underway.

  • 12 / Multiplatform Engine

    Ren'Py 8 Vita Engine Runtime

    Released Reddit Thread

    Major architectural breakthrough bringing Python 3.11 and modern Ren'Py 8.x games natively to Vita.

    Status: Significantly lower memory usage and accelerated text rendering.

  • 13 / N64 / PC Decomp

    Zelda: Ship of Harkinian (OOT)

    Playable Reddit Thread

    Direct native Vita build of the Harbour Masters reverse-engineered Ocarina of Time decompilation.

    Status: Solid 30-60 FPS depending on enhancement settings.

  • 14 / Android / iOS

    Slingshot Racing Vita

    Released

    One-touch steampunk racer ported via ARMv7 wrapper with full physical trigger integration.

    Status: Locked 60 FPS at native OLED resolution.

  • 15 / PC

    Fallout 2 Community Edition

    Playable

    Open-source recreation of Fallout 2 engine compiled natively for PlayStation Vita.

    Status: Smooth 60 FPS in exploration and combat.

  • 16 / PC Decomp

    Render96 HD SM64 Vita

    Released

    High-fidelity SGI CGI pre-rendered asset recreation of Super Mario 64 ported natively to Vita.

    Status: 30-60 FPS with custom texture compression.

  • 17 / PICO-8 / C

    Celeste Classic Vita

    Released

    C-rewrite of the original PICO-8 Celeste prototype compiled directly for PlayStation Vita.

    Status: Locked 60 FPS with pixel-perfect integer scaling.

  • 18 / PC

    Cave Story (NXEngine-evo)

    Released

    Complete open-source NXEngine-evo upgrade supporting remastered music and wide aspect ratio.

    Status: Rock solid 60 FPS.

  • 19 / Unknown

    Renegade Vita - Demo Release

    Announced Reddit Thread

    Detected by the scanner on r/vitahacks. Awaiting independent verification on hardware.

    Status: Detected by the scanner on r/vitahacks. Awaiting independent verification on hardware.

  • 20 / PC

    RC Cars

    Playable Reddit Thread

    Native RC Cars port by antoxa2584x, published with source at github.com/antoxa2584x/rc_cars_vita. The progress post reports PC save file support, an implemented progression system, local multiplayer and an in-game interface.

    Status: Developer reports progression, local multiplayer and the in-game interface as implemented, with PC save files compatible.

  • 21 / PC

    D2Vita (Diablo II: Lord of Destruction)

    Released Reddit Thread

    Public release that runs the original Diablo II: Lord of Destruction 1.14d Windows build on PS Vita. The x86 game code executes through winx86, a compatibility layer with an x86 to ARMv7 dynamic recompiler, while the Windows APIs are replaced by native Vita implementations.

    Status: Diablo II itself is capped at 25 FPS, so the settled 20 to 25 FPS range is close to the original ceiling.

  • 22 / iOS

    Call of Duty: Zombies (iOS)

    Announced Reddit Thread

    A community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet.

    Status: A community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet.

  • 23 / Android ARMv6

    Illusia Vita

    Released Reddit Thread

    Release of Illusia for PlayStation Vita by withLogic. The source repository describes an Android ARMv6 wrapper that resolves imports to native Vita functions and patches the original executable to run on Vita.

    Status: Release of Illusia for PlayStation Vita by withLogic. The source repository describes an Android ARMv6 wrapper that resolves imports to native Vita functions and patches the original executable to run on Vita.

  • 24 / PC / OpenJK

    Star Wars Jedi Knight: Jedi Academy Vita

    Released Reddit Thread

    First v1.0 release of the single-player Jedi Academy Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.

    Status: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.

  • 25 / PC / OpenJK

    Star Wars Jedi Knight II: Jedi Outcast Vita

    Released Reddit Thread

    First v1.0 release of the single-player Jedi Outcast Vita port. The project repository identifies OpenJK as its base and documents a native sceGxm rendering backend.

    Status: The release thread documents a v1.0 build; the repository contains setup, controls and known-issue notes. No independent hardware verification is recorded in this ledger.

  • 26 / PC

    Barony Vita

    Released Reddit Thread

    Developer release of Barony for Vita. The original release described single-player support; a September update reports online, LAN and ad-hoc multiplayer plus an online leaderboard.

    Status: Developer release of Barony for Vita. The original release described single-player support; a September update reports online, LAN and ad-hoc multiplayer plus an online leaderboard.

  • 27 / PS3

    Call of Duty 4: Modern Warfare Vita

    In game

    A September development thread reports Call of Duty 4 running in-game on Vita, with campaign and multiplayer work progressing separately. The edited update reports roughly 5–10 FPS, so this remains an early work-in-progress record.

    Status: The source thread reports approximately 5–10 FPS during the update.

  • 28 / DOS / SDL

    C-Dogs SDL Vita

    Early wip Reddit Thread

    Public C-Dogs SDL Vita/PSTV pre-release posted by abby_6112. The source thread reports a native build tested on Vita/PSTV hardware and links a GitHub preview release; LAN multiplayer work is still in progress.

    Status: The author reports a native Vita/PSTV build and requests real-hardware testing; no independent hardware report is recorded in this ledger.

How entries get listed

Sourced

Entries link to an original engineering thread when a project-specific source has been verified. Unverified candidates stay in the detection log.

Verified

Evidence levels stay visible. Detected threads remain unverified until a source-backed record is reviewed.

Non-infringing

Only discussion and source repositories are indexed. No ROMs, ISOs or game data are hosted.