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  <channel>
    <title>VitaHarbor — PS Vita Port Ledger</title>
    <link>https://vitaharbor.vercel.app/</link>
    <description>Community PlayStation Vita ports tracked from r/vitahacks + r/VitaPiracy + r/PSVitaHomebrew + r/PortToVita</description>
    <language>en-us</language>
    <lastBuildDate>Tue, 27 Oct 2026 16:16:36 GMT</lastBuildDate>
    <item>
      <title><![CDATA[Zelda: Twilight Princess Vita - EARLY_WIP]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1w9ys9f/the_new_psvita_ports/</link>
      <guid isPermaLink="false">zelda-twilight-princess-vita</guid>
      <pubDate>Tue, 15 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[Reverse-engineering project evaluating GC/Wii decompiled shaders on Vita hardware. Hardware Status: 15–20 FPS in static test scenes. High RAM footprint requiring custom texture compression.]]></description>
    </item>
    <item>
      <title><![CDATA[Portal Vita Port - IN_GAME]]></title>
      <link>https://vitaharbor.vercel.app/projects/portal-vita</link>
      <guid isPermaLink="false">portal-vita</guid>
      <pubDate>Sun, 13 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[Portal mechanics and chamber physics ported via standalone engine recreation. Hardware Status: Smooth 30 FPS indoors; dips to 20 FPS when looking through recursive dual portals.]]></description>
    </item>
    <item>
      <title><![CDATA[Spider-Man: Total Mayhem Vita - IN_GAME]]></title>
      <link>https://vitaharbor.vercel.app/projects/spider-man-total-mayhem-vita</link>
      <guid isPermaLink="false">spider-man-total-mayhem-vita</guid>
      <pubDate>Wed, 16 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[Gameloft action brawler reverse-engineered and wrapped with dual analog combat controls. Hardware Status: Runs at 25–30 FPS in combat arenas; shader cleanup in progress.]]></description>
    </item>
    <item>
      <title><![CDATA[The Simpsons: Hit & Run Vita - IN_GAME]]></title>
      <link>https://vitaharbor.vercel.app/projects/simpsons-hit-and-run-vita</link>
      <guid isPermaLink="false">simpsons-hit-and-run-vita</guid>
      <pubDate>Mon, 14 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[Reverse-engineered port of Simpsons Hit and Run compiled for PlayStation Vita. Hardware Status: Targeting 30 FPS. Stuttering observed during rapid vehicular streaming.]]></description>
    </item>
    <item>
      <title><![CDATA[Need for Speed: Hot Pursuit Vita - PLAYABLE]]></title>
      <link>https://vitaharbor.vercel.app/projects/nfs-hot-pursuit-vita</link>
      <guid isPermaLink="false">nfs-hot-pursuit-vita</guid>
      <pubDate>Mon, 14 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[ARM wrapper port of NFS Hot Pursuit mobile with analog steering and custom Vita shaders. Hardware Status: Smooth 30 FPS across sprint and pursuit courses.]]></description>
    </item>
    <item>
      <title><![CDATA[Ren'Py 8 Vita Engine Runtime - RELEASED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1h4yhyi/release_renpy_vita_8_port/</link>
      <guid isPermaLink="false">renpy-8-runtime-engine</guid>
      <pubDate>Wed, 16 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[Major architectural breakthrough bringing Python 3.11 and modern Ren'Py 8.x games natively to Vita. Hardware Status: Significantly lower memory usage and accelerated text rendering.]]></description>
    </item>
    <item>
      <title><![CDATA[Slingshot Racing Vita - RELEASED]]></title>
      <link>https://vitaharbor.vercel.app/projects/slingshot-racing-vita</link>
      <guid isPermaLink="false">slingshot-racing-vita</guid>
      <pubDate>Tue, 15 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[One-touch steampunk racer ported via ARMv7 wrapper with full physical trigger integration. Hardware Status: Locked 60 FPS at native OLED resolution.]]></description>
    </item>
    <item>
      <title><![CDATA[Render96 HD SM64 Vita - RELEASED]]></title>
      <link>https://vitaharbor.vercel.app/projects/render96-sm64-hd-vita</link>
      <guid isPermaLink="false">render96-sm64-hd-vita</guid>
      <pubDate>Wed, 02 Sep 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[High-fidelity SGI CGI pre-rendered asset recreation of Super Mario 64 ported natively to Vita. Hardware Status: 30-60 FPS with custom texture compression.]]></description>
    </item>
    <item>
      <title><![CDATA[Celeste Classic Vita - RELEASED]]></title>
      <link>https://vitaharbor.vercel.app/projects/celeste-classic-vita</link>
      <guid isPermaLink="false">celeste-classic-vita</guid>
      <pubDate>Tue, 18 Aug 2026 15:34:00 GMT</pubDate>
      <description><![CDATA[C-rewrite of the original PICO-8 Celeste prototype compiled directly for PlayStation Vita. Hardware Status: Locked 60 FPS with pixel-perfect integer scaling.]]></description>
    </item>
    <item>
      <title><![CDATA[RC Cars - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wjn8zg/rc_cars_port_progress/</link>
      <guid isPermaLink="false">rc-cars-vita</guid>
      <pubDate>Fri, 18 Sep 2026 11:09:43 GMT</pubDate>
      <description><![CDATA[Native RC Cars port by antoxa2584x, published with source at github.com/antoxa2584x/rc_cars_vita. The progress post reports PC save file support, an implemented progression system, local multiplayer and an in-game interface. Hardware Status: Developer reports progression, local multiplayer and the in-game interface as implemented, with PC save files compatible.]]></description>
    </item>
    <item>
      <title><![CDATA[Call of Duty: Zombies (iOS) - ANNOUNCED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wjjx7w/a_bounty_that_deserves_more_visibility/</link>
      <guid isPermaLink="false">cod-zombies-ios-loader</guid>
      <pubDate>Fri, 18 Sep 2026 07:54:45 GMT</pubDate>
      <description><![CDATA[A community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet. Hardware Status: Hardware result not recorded.]]></description>
    </item>
    <item>
      <title><![CDATA[Call of Duty 4: Modern Warfare Vita - IN_GAME]]></title>
      <link>https://vitaharbor.vercel.app/projects/call-of-duty-4-vita</link>
      <guid isPermaLink="false">call-of-duty-4-vita</guid>
      <pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[A September development thread reports Call of Duty 4 running in-game on Vita, with campaign and multiplayer work progressing separately. The edited update reports roughly 5–10 FPS, so this remains an early work-in-progress record. Hardware Status: The source thread reports approximately 5–10 FPS during the update.]]></description>
    </item>
    <item>
      <title><![CDATA[Resident Evil 4 Vita (re4-vita) - RESEARCH]]></title>
      <link>https://www.reddit.com/r/VitaPiracy/comments/1wmax82/guess_it_is_happening/</link>
      <guid isPermaLink="false">resident-evil-4-vita</guid>
      <pubDate>Fri, 25 Sep 2026 17:04:11 GMT</pubDate>
      <description><![CDATA[Official public repository established by Rinnegatamante for the upcoming PlayStation Vita port of Resident Evil 4. Hardware Status: Early stage pipeline development; target framerate and memory profiling underway.]]></description>
    </item>
    <item>
      <title><![CDATA[Real Racing 2 (RR2 Vita Port) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/PSVitaHomebrew/comments/1wmabvz/updates_on_rr2_port/</link>
      <guid isPermaLink="false">real-racing-2-vita</guid>
      <pubDate>Fri, 02 Oct 2026 10:00:00 GMT</pubDate>
      <description><![CDATA[Playable public beta release of Real Racing 2 ported to PS Vita via ARMv7 Android soloader wrapper. Hardware Status: Stable performance targeting 30-60 FPS with vitaGL and OpenGLES shader pipeline.]]></description>
    </item>
    <item>
      <title><![CDATA[GTA: Liberty City Stories (reStories) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wte7gf/gta_liberty_city_stories_my_ps_vita_port_is_now/</link>
      <guid isPermaLink="false">gta-lcs-vita</guid>
      <pubDate>Tue, 29 Sep 2026 16:07:11 GMT</pubDate>
      <description><![CDATA[Native PlayStation Vita port of GTA: Liberty City Stories based on the reStories decompilation project, running with hardware audio, controls, and custom LiveArea. Hardware Status: Hardware accelerated rendering via vitaGL with variable scene framerates.]]></description>
    </item>
    <item>
      <title><![CDATA[Real Racing 3 (RR3 Vita Port) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/PSVitaHomebrew/comments/1ww8upq/release_real_racing_3_vita_beta_11/</link>
      <guid isPermaLink="false">real-racing-3-vita</guid>
      <pubDate>Tue, 06 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[Playable public beta release of Real Racing 3 ported to PS Vita via ARMv7 Android soloader wrapper by chutA7X. Hardware Status: 25–40 FPS on stock clocks; reaches solid 45–60 FPS with 500MHz CPU overclocking via PSVshell. Dynamic shader compilation and texture streaming active.]]></description>
    </item>
    <item>
      <title><![CDATA[Buckshot Roulette (BuckshotRoulettePortable) - EARLY_WIP]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wn46c9/wip_buckshotrouletteportable_a_c_rewrite_of/</link>
      <guid isPermaLink="false">buckshot-roulette-vita</guid>
      <pubDate>Tue, 22 Sep 2026 08:58:38 GMT</pubDate>
      <description><![CDATA[Native C++ rewrite of Buckshot Roulette built on a custom lightweight engine targeting 60 FPS and vitaGL on PS Vita by JustAverage456. Hardware Status: Targeting smooth 60 FPS by bypassing Godot overhead via direct C++ implementation.]]></description>
    </item>
    <item>
      <title><![CDATA[Star Wars: Dark Forces (TheForceEngine-VITA) - BOOTING]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wlrv6x/theforceenginevita_successfully_booting_into_the//</link>
      <guid isPermaLink="false">the-force-engine-dark-forces-vita</guid>
      <pubDate>Sun, 20 Sep 2026 20:24:59 GMT</pubDate>
      <description><![CDATA[Native PlayStation Vita port of The Force Engine, bringing LucasArts' classic Star Wars: Dark Forces Jedi engine to handheld by SnooLobsters311. Hardware Status: Menu runs at stable framerates; renderer optimization for 3D room sectors underway.]]></description>
    </item>
    <item>
      <title><![CDATA[SuperTuxKart (Vulkan 1.1 Native) - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wkf9m5/supertuxkart_wip_port_for_playstation_vita_with/</link>
      <guid isPermaLink="false">supertuxkart-vulkan-vita</guid>
      <pubDate>Sat, 19 Sep 2026 07:09:39 GMT</pubDate>
      <description><![CDATA[Experimental native SuperTuxKart port for PlayStation Vita powered by a true low-level Vulkan 1.1 graphics driver by nyabsi. Hardware Status: Early driver pipeline testing; averaging 20–35 FPS with work ongoing on pipeline caching and vertex throughput.]]></description>
    </item>
    <item>
      <title><![CDATA[Insurgency Vita (Tactical FPS) - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wvob17/insurgency_vita_gameplay_showcase_information/</link>
      <guid isPermaLink="false">insurgency-vita</guid>
      <pubDate>Fri, 02 Oct 2026 08:20:55 GMT</pubDate>
      <description><![CDATA[Handheld recreation of the tactical FPS Insurgency (2014) on PlayStation Vita featuring weapons, attachments, maps, and audio by OneDumbFox. Hardware Status: Runs between 20–35 FPS; shader pipeline and geometry culling optimizations actively in progress.]]></description>
    </item>
    <item>
      <title><![CDATA[Robot Unicorn Attack (Vita Port) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x1v4zp/release_robot_unicorn_attack_vita_port_v10/</link>
      <guid isPermaLink="false">robot-unicorn-attack-vita</guid>
      <pubDate>Fri, 09 Oct 2026 18:00:00 GMT</pubDate>
      <description><![CDATA[Standalone PlayStation Vita port of Adult Swim's classic runner Robot Unicorn Attack by stoicpingu. Hardware Status: Flawless 60 FPS on stock 333 MHz clocks.]]></description>
    </item>
    <item>
      <title><![CDATA[Resident Evil Code: Veronica X (recvx-vita) - RESEARCH]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x1pl2a/resident_evil_code_veronica_x_port/</link>
      <guid isPermaLink="false">resident-evil-code-veronica-x-vita</guid>
      <pubDate>Fri, 09 Oct 2026 14:00:00 GMT</pubDate>
      <description><![CDATA[Official PlayStation Vita port of Resident Evil Code: Veronica X in active development by Rinnegatamante based on the PS2 decompilation project. Hardware Status: Initial renderer pipeline exploration on hardware; shader conversion in active progress.]]></description>
    </item>
    <item>
      <title><![CDATA[RuneScape 2 (Singleplayer Client) - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x005eq/runescape_2_singleplayer_client/</link>
      <guid isPermaLink="false">runescape-2-vita</guid>
      <pubDate>Fri, 09 Oct 2026 10:00:00 GMT</pubDate>
      <description><![CDATA[Native C client port of RuneScape 2 for PlayStation Vita based on the client-c decompile project by me11yb3an. Hardware Status: Stable 30–60 FPS in 3D world rendering via vitaGL.]]></description>
    </item>
    <item>
      <title><![CDATA[Mario Strikers Charged (StrikersVita) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/PSVitaHomebrew/comments/1x0mn3f/strikers_port_wip/</link>
      <guid isPermaLink="false">strikers-port-wip-vita</guid>
      <pubDate>Thu, 08 Oct 2026 09:40:22 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita native port of Mario Strikers Charged with full match simulation and Vita controls. Hardware Status: Native hardware execution via vitaGL.]]></description>
    </item>
    <item>
      <title><![CDATA[Vita IPTV - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x2jzoi/release_vita_iptv_v02_films_series_native_1080p/</link>
      <guid isPermaLink="false">vita-iptv-v02-vita</guid>
      <pubDate>Tue, 27 Oct 2026 16:16:36 GMT</pubDate>
      <description><![CDATA[Native IPTV player for PS Vita & PSTV supporting M3U, Xtream, HLS, live TV, and hardware-decoded 1080p H.264 video. Hardware Status: 1080p H.264 playback active with hardware decoding.]]></description>
    </item>
    <item>
      <title><![CDATA[The Drifter - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x3yyxk/the_drifter_psvita_port/</link>
      <guid isPermaLink="false">the-drifter-vita</guid>
      <pubDate>Mon, 12 Oct 2026 11:06:10 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of The Drifter with source repository on GitHub. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[StepMania 5 - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x3t09f/stepmania_5_ps_vita_b18_lk_13x_hb/</link>
      <guid isPermaLink="false">stepmania-5-vita</guid>
      <pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Unofficial port of rhythm engine StepMania 5 running natively on PlayStation Vita at 40-50 FPS by 4L13_X. Hardware Status: Solid 40–50 FPS during note chart gameplay with optimized menus.]]></description>
    </item>
    <item>
      <title><![CDATA[Final Fantasy VII (Meteor-Vita) - EARLY_WIP]]></title>
      <link>https://www.reddit.com/r/VitaPiracy/comments/1x42ft2/ffvii_android_port_meteorvita/</link>
      <guid isPermaLink="false">ffvii-meteor-vita</guid>
      <pubDate>Mon, 12 Oct 2026 13:52:04 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of Final Fantasy VII Android based on the Meteor-Vita wrapper project with active graphics and audio bringup. Hardware Status: Targeting 30 FPS battle and field gameplay with custom texture caches.]]></description>
    </item>
    <item>
      <title><![CDATA[Vita Chess - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/PSVitaHomebrew/comments/1x0ymt9/release_vita_chess_v10_a_full_2d_chess_game_with/</link>
      <guid isPermaLink="false">vita-chess-vita</guid>
      <pubDate>Thu, 08 Oct 2026 18:00:00 GMT</pubDate>
      <description><![CDATA[Full 2D chess game for PS Vita featuring interactive puzzle challenges, chess lessons, and 8 AI difficulty levels by kygenbagels. Hardware Status: Locked 60 FPS 2D rendering.]]></description>
    </item>
    <item>
      <title><![CDATA[TFoUAD - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1wjte26/tfouad_development_update_where_ive_been_whats/</link>
      <guid isPermaLink="false">tfouad-vita</guid>
      <pubDate>Fri, 18 Sep 2026 15:30:31 GMT</pubDate>
      <description><![CDATA[PlayStation Vita port of TFoUAD in active development with technical documentation. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[Half-Life 2 (Source Engine) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x4u0my/half_life_2_psvita_beta_yesterday/</link>
      <guid isPermaLink="false">half-life-2-vita</guid>
      <pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of Half-Life 2 based on Source Engine by Barabbo & Lucky13x. Public open beta v0.1.0 released. Hardware Status: Source Engine ARM bringup with hardware acceleration.]]></description>
    </item>
    <item>
      <title><![CDATA[Counter-Strike 1.6 (Unity) - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x60xhr/clone_cs_16_for_unity_psvita/</link>
      <guid isPermaLink="false">counter-strike-1-6-unity-vita</guid>
      <pubDate>Wed, 14 Oct 2026 19:39:33 GMT</pubDate>
      <description><![CDATA[PlayStation Vita recreation of Counter-Strike 1.6 running in Unity with de_dust2, bots, and cross-platform multiplayer. Hardware Status: 30-35 FPS on full map; 50-60 FPS in compact 1v1/2v2 matches.]]></description>
    </item>
    <item>
      <title><![CDATA[Cactus McCoy - IN_GAME]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x62mtl/wip_cactusmccoy_port/</link>
      <guid isPermaLink="false">cactus-mccoy-vita</guid>
      <pubDate>Wed, 14 Oct 2026 20:00:00 GMT</pubDate>
      <description><![CDATA[Native rewrite of the classic Flash platformer Cactus McCoy running at locked 60 FPS on PlayStation Vita. Hardware Status: Locked 60 FPS across all worlds.]]></description>
    </item>
    <item>
      <title><![CDATA[Jaws Unleashed - BOOTING]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x5b4g2/jaws_unleashed_vita_port_wip/</link>
      <guid isPermaLink="false">jaws-unleashed-vita</guid>
      <pubDate>Wed, 14 Oct 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of Jaws Unleashed evaluating PS2 rendering architecture and swimming mechanics. Hardware Status: Early hardware bringup in progress.]]></description>
    </item>
    <item>
      <title><![CDATA[Vita Port Agent Skills - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1x5sd4t/porting_skill_for_ai_agents_vitasdk_vitagl/</link>
      <guid isPermaLink="false">vita-port-skill-vita</guid>
      <pubDate>Wed, 14 Oct 2026 14:14:39 GMT</pubDate>
      <description><![CDATA[Public, MIT-licensed developer skill turning the PS Vita port workflow into structured steps for AI agents and homebrew engineers. Hardware Status: Developer tool and AI agent workflow repository.]]></description>
    </item>
    <item>
      <title><![CDATA[Silent Hill (SilentVitaHill) - PLAYABLE]]></title>
      <link>https://vitaharbor.vercel.app/projects/silent-hill-vita</link>
      <guid isPermaLink="false">silent-hill-vita</guid>
      <pubDate>Tue, 20 Oct 2026 12:17:55 GMT</pubDate>
      <description><![CDATA[Native PlayStation Vita port of the original Silent Hill (1999) based on open-source PS1 decompilation with widescreen support, 60 FPS Classic mode and Quality mode. Hardware Status: Targeting 60 FPS in Classic mode; enhanced widescreen rendering via vitaGL.]]></description>
    </item>
    <item>
      <title><![CDATA[Unreal Tournament / Unreal 1 (UE1) - PLAYABLE]]></title>
      <link>https://vitaharbor.vercel.app/projects/ue1-unreal-tournament-vita</link>
      <guid isPermaLink="false">ue1-unreal-tournament-vita</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[Native PlayStation Vita port of Unreal and Unreal Tournament based on Unreal Engine 1 by fgsfdsfgs, running with hardware acceleration via vitaGL. Hardware Status: Stable 30–60 FPS with customized rendering settings and dynamic lighting.]]></description>
    </item>
    <item>
      <title><![CDATA[Prince of Persia Classic - PLAYABLE]]></title>
      <link>https://vitaharbor.vercel.app/projects/prince-of-persia-classic-vita</link>
      <guid isPermaLink="false">prince-of-persia-classic-vita</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[PlayStation Vita wrapper port of Prince of Persia Classic Android release by MetalSyntax via ARMv7 so-loader and vitaGL. Hardware Status: Smooth 60 FPS gameplay on Vita hardware.]]></description>
    </item>
    <item>
      <title><![CDATA[Banjo-Kazooie (Lighthouse) - EARLY_WIP]]></title>
      <link>https://vitaharbor.vercel.app/projects/banjo-kazooie-lighthouse-vita</link>
      <guid isPermaLink="false">banjo-kazooie-lighthouse-vita</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[PlayStation Vita native port of Banjo-Kazooie based on the Lighthouse decompilation project, being researched by Rinnegatamante. Hardware Status: Early research bringup targeting native 30 FPS.]]></description>
    </item>
    <item>
      <title><![CDATA[Jazz² Resurrection (Jazz Jackrabbit 2) - PLAYABLE]]></title>
      <link>https://vitaharbor.vercel.app/projects/jazz2-resurrection-vita</link>
      <guid isPermaLink="false">jazz2-resurrection-vita</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <description><![CDATA[Native PlayStation Vita reimplementation of Jazz Jackrabbit 2 based on Jazz² Resurrection C++ engine by deathkiller with full controller support. Hardware Status: Locked 60 FPS native 2D platforming.]]></description>
    </item>
    <item>
      <title><![CDATA[PIXEL DUNGEON CONSOLE EDITION - ANNOUNCED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xdopgi/pixel_dungeon_console_edition/</link>
      <guid isPermaLink="false">pixel-dungeon-console-edition-vita</guid>
      <pubDate>Fri, 23 Oct 2026 20:11:10 GMT</pubDate>
      <description><![CDATA[PlayStation Vita port of PIXEL DUNGEON CONSOLE EDITION in active development with verified demonstration footage. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[Wonder Boy: The Dragon's Trap on (0.35-rc1) - ANNOUNCED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xdewf5/wonder_boy_the_dragons_trap_on_vita_035rc1/</link>
      <guid isPermaLink="false">wonder-boy-the-dragon-s-trap-on-0-35-rc1-vita</guid>
      <pubDate>Fri, 23 Oct 2026 14:01:43 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of Wonder Boy: The Dragon's Trap on (0.35-rc1) with source repository on GitHub. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[DX Garden - A radio player and explorer for the , in the spirit of spinning a globe and listening to what's on air somewhere else. - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xcyu5c/release_dx_garden_a_radio_player_and_explorer_for/</link>
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      <pubDate>Thu, 22 Oct 2026 23:59:04 GMT</pubDate>
      <description><![CDATA[PlayStation Vita port of DX Garden - A radio player and explorer for the , in the spirit of spinning a globe and listening to what's on air somewhere else. in active development with technical documentation. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[Jade Empire is running on the (not released yet, still working on performance) - PLAYABLE]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xcuxpp/wip_jade_empire_is_running_on_the_vita_not/</link>
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      <pubDate>Thu, 22 Oct 2026 21:10:19 GMT</pubDate>
      <description><![CDATA[PlayStation Vita port of Jade Empire is running on the (not released yet, still working on performance) in active development with technical documentation. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[The Ledge - RPG Maker MV game port - ANNOUNCED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xc3neo/the_ledge_rpg_maker_mv_game_port/</link>
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      <pubDate>Thu, 22 Oct 2026 00:05:33 GMT</pubDate>
      <description><![CDATA[Community PlayStation Vita port of The Ledge - RPG Maker MV game port with source repository on GitHub. Hardware Status: Targeting native hardware performance.]]></description>
    </item>
    <item>
      <title><![CDATA[VitaTurboStorage - RELEASED]]></title>
      <link>https://www.reddit.com/r/vitahacks/comments/1xgapmn/release_vitaturbostorage_a_taihen_plugin_that/</link>
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      <pubDate>Sun, 25 Oct 2026 22:00:00 GMT</pubDate>
      <description><![CDATA[taiHEN kernel plugin and Settings app integration delivering ~26% faster SD2Vita reads and ~36% faster internal storage writes by streamlining driver cache maintenance. Hardware Status: SD2Vita reads jump from 13.3 MB/s to 16.8 MB/s (+26%); internal storage reads reach 19.0–21.1 MB/s (+34–36%). Verified over 80,000+ transfers with 0 data differences.]]></description>
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