{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "VitaHarbor — PS Vita Port Development Ledger",
  "home_page_url": "https://vitaharbor.vercel.app/",
  "feed_url": "https://vitaharbor.vercel.app/api/feed.json",
  "description": "Automated index tracking community PlayStation Vita ports, ARM wrappers, and decompilations from r/vitahacks + r/VitaPiracy + r/PSVitaHomebrew + r/PortToVita.",
  "items": [
    {
      "id": "zelda-twilight-princess-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1w9ys9f/the_new_psvita_ports/",
      "title": "Zelda: Twilight Princess Vita",
      "content_text": "Stage: early_wip | Platform: GameCube / Wii Decomp | Summary: Reverse-engineering project evaluating GC/Wii decompiled shaders on Vita hardware. | Hardware: 15–20 FPS in static test scenes. High RAM footprint requiring custom texture compression.",
      "date_modified": "2026-09-15T15:34:00.000Z",
      "tags": [
        "early_wip",
        "GameCube / Wii Decomp",
        "Decompilation",
        "vitaGL"
      ]
    },
    {
      "id": "portal-vita",
      "url": "https://vitaharbor.vercel.app/projects/portal-vita",
      "title": "Portal Vita Port",
      "content_text": "Stage: in_game | Platform: PC | Summary: Portal mechanics and chamber physics ported via standalone engine recreation. | Hardware: Smooth 30 FPS indoors; dips to 20 FPS when looking through recursive dual portals.",
      "date_modified": "2026-09-13T15:34:00.000Z",
      "tags": [
        "in_game",
        "PC",
        "Native C++",
        "OpenGL ES"
      ]
    },
    {
      "id": "spider-man-total-mayhem-vita",
      "url": "https://vitaharbor.vercel.app/projects/spider-man-total-mayhem-vita",
      "title": "Spider-Man: Total Mayhem Vita",
      "content_text": "Stage: in_game | Platform: Android ARMv7 | Summary: Gameloft action brawler reverse-engineered and wrapped with dual analog combat controls. | Hardware: Runs at 25–30 FPS in combat arenas; shader cleanup in progress.",
      "date_modified": "2026-09-16T15:34:00.000Z",
      "tags": [
        "in_game",
        "Android ARMv7",
        "ARMv7 Wrapper",
        "vitaGL"
      ]
    },
    {
      "id": "simpsons-hit-and-run-vita",
      "url": "https://vitaharbor.vercel.app/projects/simpsons-hit-and-run-vita",
      "title": "The Simpsons: Hit & Run Vita",
      "content_text": "Stage: in_game | Platform: PS2 / GameCube | Summary: Reverse-engineered port of Simpsons Hit and Run compiled for PlayStation Vita. | Hardware: Targeting 30 FPS. Stuttering observed during rapid vehicular streaming.",
      "date_modified": "2026-09-14T15:34:00.000Z",
      "tags": [
        "in_game",
        "PS2 / GameCube",
        "Reverse-Engineered Engine"
      ]
    },
    {
      "id": "nfs-hot-pursuit-vita",
      "url": "https://vitaharbor.vercel.app/projects/nfs-hot-pursuit-vita",
      "title": "Need for Speed: Hot Pursuit Vita",
      "content_text": "Stage: playable | Platform: Android | Summary: ARM wrapper port of NFS Hot Pursuit mobile with analog steering and custom Vita shaders. | Hardware: Smooth 30 FPS across sprint and pursuit courses.",
      "date_modified": "2026-09-14T15:34:00.000Z",
      "tags": [
        "playable",
        "Android",
        "ARMv7 Wrapper",
        "vitaGL"
      ]
    },
    {
      "id": "renpy-8-runtime-engine",
      "url": "https://www.reddit.com/r/vitahacks/comments/1h4yhyi/release_renpy_vita_8_port/",
      "title": "Ren'Py 8 Vita Engine Runtime",
      "content_text": "Stage: released | Platform: Multiplatform Engine | Summary: Major architectural breakthrough bringing Python 3.11 and modern Ren'Py 8.x games natively to Vita. | Hardware: Significantly lower memory usage and accelerated text rendering.",
      "date_modified": "2026-09-16T15:34:00.000Z",
      "tags": [
        "released",
        "Multiplatform Engine",
        "Python 3.11",
        "SDL2",
        "vitaGL"
      ]
    },
    {
      "id": "slingshot-racing-vita",
      "url": "https://vitaharbor.vercel.app/projects/slingshot-racing-vita",
      "title": "Slingshot Racing Vita",
      "content_text": "Stage: released | Platform: Android / iOS | Summary: One-touch steampunk racer ported via ARMv7 wrapper with full physical trigger integration. | Hardware: Locked 60 FPS at native OLED resolution.",
      "date_modified": "2026-09-15T15:34:00.000Z",
      "tags": [
        "released",
        "Android / iOS",
        "ARMv7 Wrapper",
        "vitaGL"
      ]
    },
    {
      "id": "render96-sm64-hd-vita",
      "url": "https://vitaharbor.vercel.app/projects/render96-sm64-hd-vita",
      "title": "Render96 HD SM64 Vita",
      "content_text": "Stage: released | Platform: PC Decomp | Summary: High-fidelity SGI CGI pre-rendered asset recreation of Super Mario 64 ported natively to Vita. | Hardware: 30-60 FPS with custom texture compression.",
      "date_modified": "2026-09-02T15:34:00.000Z",
      "tags": [
        "released",
        "PC Decomp",
        "Native C++",
        "OpenGL"
      ]
    },
    {
      "id": "celeste-classic-vita",
      "url": "https://vitaharbor.vercel.app/projects/celeste-classic-vita",
      "title": "Celeste Classic Vita",
      "content_text": "Stage: released | Platform: PICO-8 / C | Summary: C-rewrite of the original PICO-8 Celeste prototype compiled directly for PlayStation Vita. | Hardware: Locked 60 FPS with pixel-perfect integer scaling.",
      "date_modified": "2026-08-18T15:34:00.000Z",
      "tags": [
        "released",
        "PICO-8 / C",
        "Native C",
        "SDL2"
      ]
    },
    {
      "id": "rc-cars-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wjn8zg/rc_cars_port_progress/",
      "title": "RC Cars",
      "content_text": "Stage: playable | Platform: PC | Summary: Native RC Cars port by antoxa2584x, published with source at github.com/antoxa2584x/rc_cars_vita. The progress post reports PC save file support, an implemented progression system, local multiplayer and an in-game interface. | Hardware: Developer reports progression, local multiplayer and the in-game interface as implemented, with PC save files compatible.",
      "date_modified": "2026-09-18T11:09:43.000Z",
      "tags": [
        "playable",
        "PC"
      ]
    },
    {
      "id": "cod-zombies-ios-loader",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wjjx7w/a_bounty_that_deserves_more_visibility/",
      "title": "Call of Duty: Zombies (iOS)",
      "content_text": "Stage: announced | Platform: iOS | Summary: A community bounty is funding an effort to bring the iOS release of Call of Duty: Zombies to Vita, tied to the iOS loader devnoname120 is developing. The thread names Metal Gear Solid Touch as another iOS title the same loader could open up. No build exists yet. | Hardware: Hardware result not recorded.",
      "date_modified": "2026-09-18T07:54:45.000Z",
      "tags": [
        "announced",
        "iOS",
        "iOS loader"
      ]
    },
    {
      "id": "call-of-duty-4-vita",
      "url": "https://vitaharbor.vercel.app/projects/call-of-duty-4-vita",
      "title": "Call of Duty 4: Modern Warfare Vita",
      "content_text": "Stage: in_game | Platform: PS3 | Summary: A September development thread reports Call of Duty 4 running in-game on Vita, with campaign and multiplayer work progressing separately. The edited update reports roughly 5–10 FPS, so this remains an early work-in-progress record. | Hardware: The source thread reports approximately 5–10 FPS during the update.",
      "date_modified": "2026-09-12T00:00:00.000Z",
      "tags": [
        "in_game",
        "PS3"
      ]
    },
    {
      "id": "resident-evil-4-vita",
      "url": "https://www.reddit.com/r/VitaPiracy/comments/1wmax82/guess_it_is_happening/",
      "title": "Resident Evil 4 Vita (re4-vita)",
      "content_text": "Stage: research | Platform: GameCube / PS2 / Android | Summary: Official public repository established by Rinnegatamante for the upcoming PlayStation Vita port of Resident Evil 4. | Hardware: Early stage pipeline development; target framerate and memory profiling underway.",
      "date_modified": "2026-09-25T17:04:11.000Z",
      "tags": [
        "research",
        "GameCube / PS2 / Android",
        "ARMv7 Wrapper / Soloader",
        "vitaGL"
      ]
    },
    {
      "id": "real-racing-2-vita",
      "url": "https://www.reddit.com/r/PSVitaHomebrew/comments/1wmabvz/updates_on_rr2_port/",
      "title": "Real Racing 2 (RR2 Vita Port)",
      "content_text": "Stage: playable | Platform: iOS / Android | Summary: Playable public beta release of Real Racing 2 ported to PS Vita via ARMv7 Android soloader wrapper. | Hardware: Stable performance targeting 30-60 FPS with vitaGL and OpenGLES shader pipeline.",
      "date_modified": "2026-10-02T10:00:00.000Z",
      "tags": [
        "playable",
        "iOS / Android",
        "ARMv7 Wrapper",
        "vitaGL",
        "OpenGLES"
      ]
    },
    {
      "id": "gta-lcs-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wte7gf/gta_liberty_city_stories_my_ps_vita_port_is_now/",
      "title": "GTA: Liberty City Stories (reStories)",
      "content_text": "Stage: playable | Platform: PSP / PS2 | Summary: Native PlayStation Vita port of GTA: Liberty City Stories based on the reStories decompilation project, running with hardware audio, controls, and custom LiveArea. | Hardware: Hardware accelerated rendering via vitaGL with variable scene framerates.",
      "date_modified": "2026-09-29T16:07:11.000Z",
      "tags": [
        "playable",
        "PSP / PS2",
        "Native C++",
        "reStories Decompilation",
        "vitaGL",
        "Hardware Shaders"
      ]
    },
    {
      "id": "real-racing-3-vita",
      "url": "https://www.reddit.com/r/PSVitaHomebrew/comments/1ww8upq/release_real_racing_3_vita_beta_11/",
      "title": "Real Racing 3 (RR3 Vita Port)",
      "content_text": "Stage: playable | Platform: iOS / Android | Summary: Playable public beta release of Real Racing 3 ported to PS Vita via ARMv7 Android soloader wrapper by chutA7X. | Hardware: 25–40 FPS on stock clocks; reaches solid 45–60 FPS with 500MHz CPU overclocking via PSVshell. Dynamic shader compilation and texture streaming active.",
      "date_modified": "2026-10-06T12:00:00.000Z",
      "tags": [
        "playable",
        "iOS / Android",
        "ARMv7 Wrapper",
        "soloader",
        "Android",
        "vitaGL"
      ]
    },
    {
      "id": "buckshot-roulette-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wn46c9/wip_buckshotrouletteportable_a_c_rewrite_of/",
      "title": "Buckshot Roulette (BuckshotRoulettePortable)",
      "content_text": "Stage: early_wip | Platform: PC / Godot | Summary: Native C++ rewrite of Buckshot Roulette built on a custom lightweight engine targeting 60 FPS and vitaGL on PS Vita by JustAverage456. | Hardware: Targeting smooth 60 FPS by bypassing Godot overhead via direct C++ implementation.",
      "date_modified": "2026-09-22T08:58:38.000Z",
      "tags": [
        "early_wip",
        "PC / Godot",
        "Native C++",
        "Custom Engine",
        "vitaGL"
      ]
    },
    {
      "id": "the-force-engine-dark-forces-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wlrv6x/theforceenginevita_successfully_booting_into_the//",
      "title": "Star Wars: Dark Forces (TheForceEngine-VITA)",
      "content_text": "Stage: booting | Platform: PC / DOS | Summary: Native PlayStation Vita port of The Force Engine, bringing LucasArts' classic Star Wars: Dark Forces Jedi engine to handheld by SnooLobsters311. | Hardware: Menu runs at stable framerates; renderer optimization for 3D room sectors underway.",
      "date_modified": "2026-09-20T20:24:59.000Z",
      "tags": [
        "booting",
        "PC / DOS",
        "The Force Engine",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "supertuxkart-vulkan-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wkf9m5/supertuxkart_wip_port_for_playstation_vita_with/",
      "title": "SuperTuxKart (Vulkan 1.1 Native)",
      "content_text": "Stage: in_game | Platform: PC / Linux | Summary: Experimental native SuperTuxKart port for PlayStation Vita powered by a true low-level Vulkan 1.1 graphics driver by nyabsi. | Hardware: Early driver pipeline testing; averaging 20–35 FPS with work ongoing on pipeline caching and vertex throughput.",
      "date_modified": "2026-09-19T07:09:39.000Z",
      "tags": [
        "in_game",
        "PC / Linux",
        "Vulkan 1.1",
        "Native C++",
        "SceGXM"
      ]
    },
    {
      "id": "insurgency-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wvob17/insurgency_vita_gameplay_showcase_information/",
      "title": "Insurgency Vita (Tactical FPS)",
      "content_text": "Stage: in_game | Platform: PC / Source Engine | Summary: Handheld recreation of the tactical FPS Insurgency (2014) on PlayStation Vita featuring weapons, attachments, maps, and audio by OneDumbFox. | Hardware: Runs between 20–35 FPS; shader pipeline and geometry culling optimizations actively in progress.",
      "date_modified": "2026-10-02T08:20:55.000Z",
      "tags": [
        "in_game",
        "PC / Source Engine",
        "Custom Engine",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "robot-unicorn-attack-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x1v4zp/release_robot_unicorn_attack_vita_port_v10/",
      "title": "Robot Unicorn Attack (Vita Port)",
      "content_text": "Stage: playable | Platform: Flash / Adult Swim | Summary: Standalone PlayStation Vita port of Adult Swim's classic runner Robot Unicorn Attack by stoicpingu. | Hardware: Flawless 60 FPS on stock 333 MHz clocks.",
      "date_modified": "2026-10-09T18:00:00.000Z",
      "tags": [
        "playable",
        "Flash / Adult Swim",
        "Native C++",
        "Custom Engine",
        "vitaGL"
      ]
    },
    {
      "id": "resident-evil-code-veronica-x-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x1pl2a/resident_evil_code_veronica_x_port/",
      "title": "Resident Evil Code: Veronica X (recvx-vita)",
      "content_text": "Stage: research | Platform: PS2 / Dreamcast Decomp | Summary: Official PlayStation Vita port of Resident Evil Code: Veronica X in active development by Rinnegatamante based on the PS2 decompilation project. | Hardware: Initial renderer pipeline exploration on hardware; shader conversion in active progress.",
      "date_modified": "2026-10-09T14:00:00.000Z",
      "tags": [
        "research",
        "PS2 / Dreamcast Decomp",
        "Decompilation",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "runescape-2-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x005eq/runescape_2_singleplayer_client/",
      "title": "RuneScape 2 (Singleplayer Client)",
      "content_text": "Stage: in_game | Platform: Java / PC | Summary: Native C client port of RuneScape 2 for PlayStation Vita based on the client-c decompile project by me11yb3an. | Hardware: Stable 30–60 FPS in 3D world rendering via vitaGL.",
      "date_modified": "2026-10-09T10:00:00.000Z",
      "tags": [
        "in_game",
        "Java / PC",
        "Native C",
        "client-c",
        "vitaGL"
      ]
    },
    {
      "id": "strikers-port-wip-vita",
      "url": "https://www.reddit.com/r/PSVitaHomebrew/comments/1x0mn3f/strikers_port_wip/",
      "title": "Mario Strikers Charged (StrikersVita)",
      "content_text": "Stage: playable | Platform: Various | Summary: Community PlayStation Vita native port of Mario Strikers Charged with full match simulation and Vita controls. | Hardware: Native hardware execution via vitaGL.",
      "date_modified": "2026-10-08T09:40:22.000Z",
      "tags": [
        "playable",
        "Various",
        "vitaGL",
        "Native C++"
      ]
    },
    {
      "id": "vita-iptv-v02-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x2jzoi/release_vita_iptv_v02_films_series_native_1080p/",
      "title": "Vita IPTV",
      "content_text": "Stage: playable | Platform: PS Vita Utility / App | Summary: Native IPTV player for PS Vita & PSTV supporting M3U, Xtream, HLS, live TV, and hardware-decoded 1080p H.264 video. | Hardware: 1080p H.264 playback active with hardware decoding.",
      "date_modified": "2026-10-27T16:16:36.480Z",
      "tags": [
        "playable",
        "PS Vita Utility / App",
        "VitaSDK",
        "Hardware H.264",
        "IPTV / Video Streaming"
      ]
    },
    {
      "id": "the-drifter-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x3yyxk/the_drifter_psvita_port/",
      "title": "The Drifter",
      "content_text": "Stage: playable | Platform: PC / Adventure | Summary: Community PlayStation Vita port of The Drifter with source repository on GitHub. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-12T11:06:10.000Z",
      "tags": [
        "playable",
        "PC / Adventure",
        "Native C",
        "vitaGL"
      ]
    },
    {
      "id": "stepmania-5-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x3t09f/stepmania_5_ps_vita_b18_lk_13x_hb/",
      "title": "StepMania 5",
      "content_text": "Stage: in_game | Platform: PC / Rhythm Engine | Summary: Unofficial port of rhythm engine StepMania 5 running natively on PlayStation Vita at 40-50 FPS by 4L13_X. | Hardware: Solid 40–50 FPS during note chart gameplay with optimized menus.",
      "date_modified": "2026-10-12T00:00:00.000Z",
      "tags": [
        "in_game",
        "PC / Rhythm Engine",
        "Native C++",
        "Custom Engine",
        "vitaGL"
      ]
    },
    {
      "id": "ffvii-meteor-vita",
      "url": "https://www.reddit.com/r/VitaPiracy/comments/1x42ft2/ffvii_android_port_meteorvita/",
      "title": "Final Fantasy VII (Meteor-Vita)",
      "content_text": "Stage: early_wip | Platform: PS1 / Android ARMv7 | Summary: Community PlayStation Vita port of Final Fantasy VII Android based on the Meteor-Vita wrapper project with active graphics and audio bringup. | Hardware: Targeting 30 FPS battle and field gameplay with custom texture caches.",
      "date_modified": "2026-10-12T13:52:04.000Z",
      "tags": [
        "early_wip",
        "PS1 / Android ARMv7",
        "ARMv7 Wrapper",
        "Native C",
        "vitaGL"
      ]
    },
    {
      "id": "vita-chess-vita",
      "url": "https://www.reddit.com/r/PSVitaHomebrew/comments/1x0ymt9/release_vita_chess_v10_a_full_2d_chess_game_with/",
      "title": "Vita Chess",
      "content_text": "Stage: playable | Platform: PS Vita Homebrew | Summary: Full 2D chess game for PS Vita featuring interactive puzzle challenges, chess lessons, and 8 AI difficulty levels by kygenbagels. | Hardware: Locked 60 FPS 2D rendering.",
      "date_modified": "2026-10-08T18:00:00.000Z",
      "tags": [
        "playable",
        "PS Vita Homebrew",
        "Native C",
        "SDL2",
        "VitaSDK"
      ]
    },
    {
      "id": "tfouad-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1wjte26/tfouad_development_update_where_ive_been_whats/",
      "title": "TFoUAD",
      "content_text": "Stage: playable | Platform: Various | Summary: PlayStation Vita port of TFoUAD in active development with technical documentation. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-09-18T15:30:31.000Z",
      "tags": [
        "playable",
        "Various",
        "VitaSDK"
      ]
    },
    {
      "id": "half-life-2-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x4u0my/half_life_2_psvita_beta_yesterday/",
      "title": "Half-Life 2 (Source Engine)",
      "content_text": "Stage: playable | Platform: PC / Source Engine | Summary: Community PlayStation Vita port of Half-Life 2 based on Source Engine by Barabbo & Lucky13x. Public open beta v0.1.0 released. | Hardware: Source Engine ARM bringup with hardware acceleration.",
      "date_modified": "2026-10-14T12:00:00.000Z",
      "tags": [
        "playable",
        "PC / Source Engine",
        "Source Engine",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "counter-strike-1-6-unity-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x60xhr/clone_cs_16_for_unity_psvita/",
      "title": "Counter-Strike 1.6 (Unity)",
      "content_text": "Stage: in_game | Platform: PC / Unity | Summary: PlayStation Vita recreation of Counter-Strike 1.6 running in Unity with de_dust2, bots, and cross-platform multiplayer. | Hardware: 30-35 FPS on full map; 50-60 FPS in compact 1v1/2v2 matches.",
      "date_modified": "2026-10-14T19:39:33.000Z",
      "tags": [
        "in_game",
        "PC / Unity",
        "Unity",
        "C#",
        "Cross-Platform Networking"
      ]
    },
    {
      "id": "cactus-mccoy-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x62mtl/wip_cactusmccoy_port/",
      "title": "Cactus McCoy",
      "content_text": "Stage: in_game | Platform: Flash / Action | Summary: Native rewrite of the classic Flash platformer Cactus McCoy running at locked 60 FPS on PlayStation Vita. | Hardware: Locked 60 FPS across all worlds.",
      "date_modified": "2026-10-14T20:00:00.000Z",
      "tags": [
        "in_game",
        "Flash / Action",
        "Native C++",
        "Engine Rewrite",
        "vitaGL"
      ]
    },
    {
      "id": "jaws-unleashed-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x5b4g2/jaws_unleashed_vita_port_wip/",
      "title": "Jaws Unleashed",
      "content_text": "Stage: booting | Platform: PS2 / Decomp | Summary: Community PlayStation Vita port of Jaws Unleashed evaluating PS2 rendering architecture and swimming mechanics. | Hardware: Early hardware bringup in progress.",
      "date_modified": "2026-10-14T15:00:00.000Z",
      "tags": [
        "booting",
        "PS2 / Decomp",
        "Decompilation",
        "C++",
        "vitaGL"
      ]
    },
    {
      "id": "vita-port-skill-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1x5sd4t/porting_skill_for_ai_agents_vitasdk_vitagl/",
      "title": "Vita Port Agent Skills",
      "content_text": "Stage: playable | Platform: PS Vita Utility / DevTool | Summary: Public, MIT-licensed developer skill turning the PS Vita port workflow into structured steps for AI agents and homebrew engineers. | Hardware: Developer tool and AI agent workflow repository.",
      "date_modified": "2026-10-14T14:14:39.000Z",
      "tags": [
        "playable",
        "PS Vita Utility / DevTool",
        "Utility",
        "VitaSDK",
        "vitaGL",
        "Developer Tool"
      ]
    },
    {
      "id": "silent-hill-vita",
      "url": "https://vitaharbor.vercel.app/projects/silent-hill-vita",
      "title": "Silent Hill (SilentVitaHill)",
      "content_text": "Stage: playable | Platform: PS1 / Decomp | Summary: Native PlayStation Vita port of the original Silent Hill (1999) based on open-source PS1 decompilation with widescreen support, 60 FPS Classic mode and Quality mode. | Hardware: Targeting 60 FPS in Classic mode; enhanced widescreen rendering via vitaGL.",
      "date_modified": "2026-10-20T12:17:55.000Z",
      "tags": [
        "playable",
        "PS1 / Decomp",
        "Decompilation",
        "Native C",
        "vitaGL",
        "Widescreen"
      ]
    },
    {
      "id": "ue1-unreal-tournament-vita",
      "url": "https://vitaharbor.vercel.app/projects/ue1-unreal-tournament-vita",
      "title": "Unreal Tournament / Unreal 1 (UE1)",
      "content_text": "Stage: playable | Platform: PC / UE1 | Summary: Native PlayStation Vita port of Unreal and Unreal Tournament based on Unreal Engine 1 by fgsfdsfgs, running with hardware acceleration via vitaGL. | Hardware: Stable 30–60 FPS with customized rendering settings and dynamic lighting.",
      "date_modified": "2026-10-20T12:00:00.000Z",
      "tags": [
        "playable",
        "PC / UE1",
        "Custom Engine",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "prince-of-persia-classic-vita",
      "url": "https://vitaharbor.vercel.app/projects/prince-of-persia-classic-vita",
      "title": "Prince of Persia Classic",
      "content_text": "Stage: playable | Platform: Android / ARMv7 | Summary: PlayStation Vita wrapper port of Prince of Persia Classic Android release by MetalSyntax via ARMv7 so-loader and vitaGL. | Hardware: Smooth 60 FPS gameplay on Vita hardware.",
      "date_modified": "2026-10-20T12:00:00.000Z",
      "tags": [
        "playable",
        "Android / ARMv7",
        "ARMv7 Wrapper",
        "soloader",
        "vitaGL"
      ]
    },
    {
      "id": "banjo-kazooie-lighthouse-vita",
      "url": "https://vitaharbor.vercel.app/projects/banjo-kazooie-lighthouse-vita",
      "title": "Banjo-Kazooie (Lighthouse)",
      "content_text": "Stage: early_wip | Platform: N64 / Decomp | Summary: PlayStation Vita native port of Banjo-Kazooie based on the Lighthouse decompilation project, being researched by Rinnegatamante. | Hardware: Early research bringup targeting native 30 FPS.",
      "date_modified": "2026-10-20T12:00:00.000Z",
      "tags": [
        "early_wip",
        "N64 / Decomp",
        "Decompilation",
        "Native C",
        "vitaGL"
      ]
    },
    {
      "id": "jazz2-resurrection-vita",
      "url": "https://vitaharbor.vercel.app/projects/jazz2-resurrection-vita",
      "title": "Jazz² Resurrection (Jazz Jackrabbit 2)",
      "content_text": "Stage: playable | Platform: PC / C++ Engine | Summary: Native PlayStation Vita reimplementation of Jazz Jackrabbit 2 based on Jazz² Resurrection C++ engine by deathkiller with full controller support. | Hardware: Locked 60 FPS native 2D platforming.",
      "date_modified": "2026-10-20T12:00:00.000Z",
      "tags": [
        "playable",
        "PC / C++ Engine",
        "Custom Engine",
        "Native C++",
        "vitaGL"
      ]
    },
    {
      "id": "pixel-dungeon-console-edition-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xdopgi/pixel_dungeon_console_edition/",
      "title": "PIXEL DUNGEON CONSOLE EDITION",
      "content_text": "Stage: announced | Platform: Various | Summary: PlayStation Vita port of PIXEL DUNGEON CONSOLE EDITION in active development with verified demonstration footage. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-23T20:11:10.000Z",
      "tags": [
        "announced",
        "Various",
        "VitaSDK"
      ]
    },
    {
      "id": "wonder-boy-the-dragon-s-trap-on-0-35-rc1-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xdewf5/wonder_boy_the_dragons_trap_on_vita_035rc1/",
      "title": "Wonder Boy: The Dragon's Trap on (0.35-rc1)",
      "content_text": "Stage: announced | Platform: Various | Summary: Community PlayStation Vita port of Wonder Boy: The Dragon's Trap on (0.35-rc1) with source repository on GitHub. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-23T14:01:43.000Z",
      "tags": [
        "announced",
        "Various",
        "ARMv7 Wrapper",
        "Audio Player"
      ]
    },
    {
      "id": "dx-garden-a-radio-player-and-explorer-for-the-in-the-spirit-of-spinning-a-globe-and-listening-to-what-s-on-air-somewhere-else-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xcyu5c/release_dx_garden_a_radio_player_and_explorer_for/",
      "title": "DX Garden - A radio player and explorer for the , in the spirit of spinning a globe and listening to what's on air somewhere else.",
      "content_text": "Stage: playable | Platform: Various | Summary: PlayStation Vita port of DX Garden - A radio player and explorer for the , in the spirit of spinning a globe and listening to what's on air somewhere else. in active development with technical documentation. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-22T23:59:04.000Z",
      "tags": [
        "playable",
        "Various",
        "ARMv7 Wrapper",
        "IPTV / Video Streaming",
        "Audio Player"
      ]
    },
    {
      "id": "jade-empire-is-running-on-the-not-released-yet-still-working-on-performance-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xcuxpp/wip_jade_empire_is_running_on_the_vita_not/",
      "title": "Jade Empire is running on the (not released yet, still working on performance)",
      "content_text": "Stage: playable | Platform: Various | Summary: PlayStation Vita port of Jade Empire is running on the (not released yet, still working on performance) in active development with technical documentation. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-22T21:10:19.000Z",
      "tags": [
        "playable",
        "Various",
        "VitaSDK"
      ]
    },
    {
      "id": "the-ledge-rpg-maker-mv-game-port-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xc3neo/the_ledge_rpg_maker_mv_game_port/",
      "title": "The Ledge - RPG Maker MV game port",
      "content_text": "Stage: announced | Platform: Various | Summary: Community PlayStation Vita port of The Ledge - RPG Maker MV game port with source repository on GitHub. | Hardware: Targeting native hardware performance.",
      "date_modified": "2026-10-22T00:05:33.000Z",
      "tags": [
        "announced",
        "Various",
        "VitaSDK"
      ]
    },
    {
      "id": "vita-turbo-storage-vita",
      "url": "https://www.reddit.com/r/vitahacks/comments/1xgapmn/release_vitaturbostorage_a_taihen_plugin_that/",
      "title": "VitaTurboStorage",
      "content_text": "Stage: released | Platform: PS Vita Kernel / taiHEN | Summary: taiHEN kernel plugin and Settings app integration delivering ~26% faster SD2Vita reads and ~36% faster internal storage writes by streamlining driver cache maintenance. | Hardware: SD2Vita reads jump from 13.3 MB/s to 16.8 MB/s (+26%); internal storage reads reach 19.0–21.1 MB/s (+34–36%). Verified over 80,000+ transfers with 0 data differences.",
      "date_modified": "2026-10-25T22:00:00.000Z",
      "tags": [
        "released",
        "PS Vita Kernel / taiHEN",
        "Utility & Tool",
        "taiHEN",
        "Kernel Driver",
        "C",
        "Hardware Acceleration"
      ]
    }
  ]
}